Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Still a useful weapon. . eventually,) but wow, that. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?As a beam enthusiast, I am very prone to sacrificing fantastic runs to buy glaive beams. Glaive beam + Pre-Igniter. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. 2 Engines 1. 3 Medbay 1. And it pairs best with Glaive/Flak II. Suppose my weapons loadout is Glaive Beam, Burst Laser II, Heavy Laser, and Small Bomb. The Vulcan has the potential to take down any ship, including the. Sorry haha, I spent all my money earlier on Glaive Beams, a Hull Repair Drone and a Weapon Pre-Igniter, which adds up to quite a lot. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. Missiles, bombs, and the Artillery Beam bypass all shields. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Selling Glaive Beams for just one-twenty scrap. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. Stage 1: hack shields, have both beams powered up, and 1 shot it. Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. Ion. If you let go, you'll have to click on the beam again in order to re-locate it. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. The only exception to this is The Osprey, with its Artillery. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. Targeting with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. Aim the powered ones, unpause for a bit to let them shoot, pause. Burst II imo since it lines up with the. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. The Pike Beam’s description says Glaive Beam instead of Pike Beam. 12 votes, 11 comments. Reply More posts you may like. Say you've for four bars in weapons a glaive beam and a flak 2. The combination of these weapons required all 8 weapon power bars, and. If you use Halberd on level 1 shields, it does one damage. When you jump the glaive hasn't started depowering yet and the flak is powered from the preignitor. ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. r/ftlgame A chip A close button A chip A close buttonFTL: Faster Than Light. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. sells for a lot though :D. Each ship can carry a maximum of eight crewmembers. The Hull Beam is a weak weapon typically. Will probably work with Glaive due to Glaive having 3 damage. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. 159 votes, 17 comments. Humans are common and uninteresting. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. The Gatling Laser, which fires even faster than a Vulcan once charged. ZS is obviously still better if you're picking lots of fights though. FTL: Faster Than Light. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. FTL: Faster Than Light의 장비에 대해 설명하는 문서. Given the slot-limited design of the. Business, Economics, and Finance. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. Humans comprise the. The layout is wrong. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. 2 Ion Bombs hitting in the same time - completely disable Flagship shields and keep them disabled for 25 seconds from the moment such dual hit happened. ftl bones file. ftl instead of . You can target ships with level one shields up when using high power beams. The Flak 4, which fires 8 projectiles. Faster Than Light by Subset Games. Flak II is an end game weapon only IMO. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. It basically pierces all shields (that you are likely to encounter). Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. If you use Glaive on level 2 shields, it does 1 damage. Beams do not require anything to fire except system energy. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. If you don't, though, then over time the two Flak I are definitely more useful. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. FASTER THAN LIGHT: ADVANCED EDITION. Pike is only better if you can hit 6 rooms or more, and very few ships actually let you do that. OneShot17. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). The engines must have power for the FTL to engage. I feel like this is comparable to the glaive beam, minus the damage. Or Glaive + Lvl 3 hack. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. )When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. 73K subscribers in the ftlgame community. 3D design In kit glaive beam from FTL : Faster Than Light created by tristan. View source. 3. 32 votes, 13 comments. Spoiler I Got To The Boss With A Glaive Beam Burst Laser Mk Iii Pre Igniter And 4 Extra Engis R Ftlgame Lexar_ Topic Creator 7 years ago 11. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. It took like 7 drone parts but the defence drone finally missed. Beams are the only. SO after i figure that out ill do as you said. 41 votes, 11 comments. Top. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. ftl bones file. FTL: Faster Than Light. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. 7 Cloaking 1. Wake up babe, new FTL cruiser just dropped. Federation A and B are typically overrated on ship tier lists in my opinion. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. ago. Flak II + Glaive. Much of it is very bad. Of course you'd be a fool to pass up a glaive beam. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Beams do damage when they enter rooms. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. You saaid you got this shield in sector 8. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. Lasers can only be shot down by Mark II Defense Drones. If, during that small range, the beam enters a new room, it will deal damage. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. ReplyCost. IMO the best way to use the glaive beam is to sell it as soon as possible. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. Like any projectile weapon, lasers can miss. Use auto-fire so you don't have to keep finding the perfect beam line-up. Glaive Beam. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. FTL Sectors Alignment Chart — Danger vs. Mind control is cheaper (because you probably won't upgrade beyond level 1, like you would with hacking) and it. The layout is wrong. . Beams do damage when they enter rooms. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. Take for example the Glaive beam, which does 3 damage per room. Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. Zyos. Artillery and Glaive above Mini beam is a joke lmao. Are there any secrets to getting accuracy up? I've tried hunting down bombs but they are just so excrutiatingly. A miss doesnt matter much if you are shooting every 1. Or the Glaive can even be used to support boarding by firing at a med/clone bay. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. Discussions Rules and GuidelinesIf OP needed to make the glaive work (and with this loadout), the flak was better. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. The grid layout of the ship prohibits 5 rooms being any closer together. Small Bomb (unmanned)Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Crew damage: 45 HP per. fdagpigj • 7 yr. Upgraded cloaking makes this easier. Depower a weapon (or however many needed), and power the unpowered one (s). Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. (Glaive Beams are kinda cursed, lol. A weapon that in one playthrough is a great find in combination with what. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Unfortunately it’s achievements are kicking my ass. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Of course, like anything in FTL it is depending upon the situation. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Artillery and Glaive above Mini beam is a joke lmao. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. A subreddit for (almost) anything related to games - video games, board games, card…I just got the most incredible stroke of luck! I've only made it to my third beacon, and I got a glaive beam for FREE! Here is proof. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. Laser (Weapons) Edit. Get shields as soon as possible too. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. Got into FTL about a month ago and already put in an unhealthy amount of time. There are also distress signals that may come from different systems. 73K subscribers in the ftlgame community. That is what's going on here. Ion Blast 2 + Ion Blast 1, or Charge Ion + Heavy Ion are examples of good combinations. eventually,) but wow, that. They hit the first room. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. Friendly crew cannot be teleported to or from an enemy ship. Pike Beam Whatever it can do, other beams do better. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. The beginning was very nice: I found a Fire Beam. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. 5 damage per room every times it fires. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. FTL: Faster Than Light. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hull Laser hits systemless rooms for 2 damage per shot. In FTL synergy >>>> raw power. 9. Date Posted: Jul 27, 2016 @ 5:00pm. Auto. . The other problem is its long cooldown, it works decently enough with a Hallberd or Glaive Beam but other weapons such as Heavy Laser will stay fully charged for. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). Glaive Beam obviously for the memes. I don't like having to wait 50 Seconds early on in the game, and I feel like I can use…I'm wondering how to make these work. Beam length: 80 (1. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Remember, all you need is a tiny bit of the beam to reach the room. the DSR 1 sniper rifle, which fires 12,7mm (0. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. This is instant death to anything. #8. Combinded with hacking or laser spam, it is possible to peel away the shields and hit for massive damage. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. I couldn't even FTL away! But, if you don't get that unlucky that quickly, and can begin shoring up the ships weaknesses, it becomes pretty powerful. You want to have enough that you're steadily reducing the shields. 10 Flak Artillery 1. 8 Artillery Beam 3. 70K subscribers in the ftlgame community. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. Premium Powerups Explore Gaming. FTL: Faster Than Light. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. 253 votes, 14 comments. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. 31, 2016 02:49:02 Hamish752. a defense II will target lasers, which you can absorb/dodge, and in doing so sometimes be too busy to counter the real threat. 8 tiles diagonally) 5. Ships, crew and equipment. FTL: Faster Than Light > General Discussions > Topic Details. Showing 1 - 10 of 10 comments. Beams Beam weapons never miss a target, however they are stopped by shields. The Glaive is just faster and that means everything. Open menu Open navigation Go to Reddit Home. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Sectors are determined randomly, but. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. 6 power runs are pretty situational but it still happens. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. So many screenshots of failed runs here have overly slow weapons without system support (e. - Glaive Beam - too much of a power-hogger. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). 72K subscribers in the ftlgame community. Hacking phase 2 flagship was my only option to get through the shields. Basically, it exaggerates the worst aspects of the Glaive Beam. Per page: 15 30 50. RP helps block missiles and really adds up in drawn out fights. It starts with level 2 cloak, but small engine and no shields. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. It is regarded as one of the worst ships in the game. In any case, quad hull beam plus hack is a pretty powerful loadout. So I hope this helps you guys out. ago. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. 5 Oxygen 1. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. Hull is better. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Crew Teleporters, hacking and boarding drones ignore shields entirely. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. If you don't, though, then over time the two Flak I are definitely more useful. They are still very useful and can be deadly in the right hands. Valheim Genshin. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 107 votes, 13 comments. Damage: 3 damage per room hit 6. Known to take out some ships in a single blast Deals 3 damage per. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. I'm still not sure I'd do it again, though, unless the circumstances were just right. Nice if you have a pre-igniter, but everything's nice then. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. On a journey to unlock all the ships, I won on "Easy" mode (you know it's hard mode) with the Stealth B Layout ship. At least thats what i get on the iOS version of FTL. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. And if it's a free drone that's always more reason to use it. Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. The Glaive Beam is extremely powerful but is the main reason to play this ship and it alone does not make up for its huge number of flaws. In theory, this is a great weapon for certain encounters, but since you don't. May 24, 2014 @ 9:16pm I always buy it. FTL: Faster Than Light. Keep your eye out for blue options which. Move your finger in the direction you want the beam to go. Only BL I really is to BL II. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…18 votes, 13 comments. Use hacking 3 to drop shields and mind control to distract pilot. So we'll salvage your bits and go back to that vendor. Pause. FTL: Faster Than Light. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Charge time: 25 seconds 4. 7s, 11. " 1. 71K subscribers in the ftlgame community. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. FTL wiki ship strategies, archived. 5 seconds, vs the 25 seconds the Glaive Beam takes. My glaive beam seems to be unable to hit certain ships. A Halberd beam or Glaive beam will help here as well. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. 5 Glaive Beam 3. With one shield active, it will do 2 damage per room, because 3-1=2. Beams NEVER MISS. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. LocalSlasher. It depends. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. (pausing while aiming helps) Drones can also be used for combat, but i'll talk about it in the next sectionFTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. I once had that combo with a pre-igniter. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. Distraction Buoys are simply a worse version of the Scrap Arm, basically. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. Power requirement: 4 power 3. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. There is a trick/exploit where if you power down hacking mid flight, just as the drone fires, then power back up, the drone will miss. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. Pike Beam Whatever it can do, other beams do better. Part 1. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Now all of your weapons (even the offline ones) are fully charged*. 72K subscribers in the ftlgame community. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. You then get a flak gun. That is the only reason Charge is on a lower tier. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Without any strong defenses, the glaive itself was probably the run killer here. FTL: Faster Than Light (2012) PC, iOS. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. 420 votes, 18 comments. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. In phase three be defensive, have a big. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. 9 Artillery Beam 1. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. Anti-Ship drones can also help. Lasers are general-purpose energy weapons. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. ago. #A tier - Heavy Laser MK1 A worse version of the Heavy Crystal MK1, this weapon is not my first choice in stores. Doesn't take as much power or as long to charge as the Glaive. 5 seconds to charge weapons. FTL: Faster Than Light. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Example : Enemy has 1 shield. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. It only slows your flak recycle down to 12 seconds, whereas the Flak II is 22 seconds (IIRC) and too slow. On the other end of the scale is the glaive beam. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed.